A dice game of the Arapaho Indians as a coin-tossing game

In Stewart Culin’s Games of the North American Indians, one of the games he describes is an Arapaho women’s basket dice game. The original game uses five two-sided dice-like pieces tossed in a basket. A simple mathematical way to understand it is to model it instead as a coin-tossing game with 2 nickels and 3 dimes.

This is not meant to say that the Arapaho players literally used coins. They did not. Rather, the coin model is a convenient combinatorial translation of the game. Two of the original pieces are of one type, and three are of another type. That makes the game mathematically equivalent to flipping two coins of one denomination and three of another denomination, then scoring according to the pattern of heads and tails.

A historical game made modern

Culin describes the game as using a small yucca-fiber bowl and five “dice” made of bone or plum stones. Two of the five must match each other in shape and marking, while the other three form another matching set.

The coin model

Suppose we replace the five original pieces by:

  • 2 nickels
  • 3 dimes

Let heads mean “marked side up” and tails mean “blank side up.” Then one throw of the Arapaho basket becomes one simultaneous flip of the 2 nickels and the 3 dimes.

Define:

  • N = the number of nickels showing heads, so N can be 0, 1, or 2
  • D = the number of dimes showing heads, so D can be 0, 1, 2, or 3

So each flip produces a pair (N, D). The important point is that the score depends on the distribution of heads between the nickels and dimes, not merely on the total number of heads. That is why this is not just a five-coin game with all coins interchangeable.

Scoring rule

A convenient mathematical version of the scoring is:

  • 8 points if both nickels and all three dimes are heads: (2,3)
  • 3 points if:
    • both nickels are heads and the dimes are not all heads: (2,0), (2,1), or (2,2), or
    • both nickels are tails and all three dimes are heads: (0,3)
  • 1 point if:
    • all five are tails: (0,0), or
    • exactly one nickel is heads and all three dimes are heads: (1,3)
  • 0 points in all other cases

If a flip scores, the player continues flipping. If a flip scores 0, the turn ends and the basket passes. As Culin says, a successful throw earns another throw, a failed throw passes, and a game is commonly played to 100 points.

The full outcome table

Nickels (N)Dimes (D)ProbabilityScore
001/321
013/320
023/320
031/323
102/320
116/320
126/320
132/321
201/323
213/323
223/323
231/328

Probability distribution of the score

Assuming the coin model uses fair independent coins, the probabilities are:

  • P(score = 8) = 1/32
  • P(score = 3) = 8/32 = 1/4
  • P(score = 1) = 3/32
  • P(score = 0) = 20/32 = 5/8

So the probability that a single flip scores anything at all is:

P(score > 0) = 12/32 = 3/8.

That means a player succeeds on 37.5% of flips and fails on 62.5% of flips.

Expected score

The expected score on a single flip is:

E(score) = 8(1/32) + 3(8/32) + 1(3/32) = 35/32 ≈ 1.094.

Because a player keeps flipping after a successful result, the expected score in one uninterrupted turn is larger. If we let T be the expected total score of one turn, then:

T = E(score) / (1 – P(score > 0)) = (35/32) / (1 – 3/8) = 7/4 = 1.75.

So in this idealized coin-tossing model, the average value of a single turn is 1.75 points.

References

  1. Stewart Culin, Games of the North American Indians (1907), Bureau of American Ethnology. Internet Archive edition: https://archive.org/details/gamesofnorthamer00culirich
  2. Text version of Culin’s work, including the discussion of dice games and the Arapaho women’s basket dice game: https://archive.org/stream/in.ernet.dli.2015.31459/2015.31459.Games-Of-The-North-American-Indians_djvu.txt
  3. This blog post draft was prepared with assistance from ChatGPT by OpenAI: https://openai.com/chatgpt